Sunday, 30 January 2011

it's a blog about games...

I got bored and I need some kind of something to keep me from falling asleep lately, I was thinking of rewriting assasin's creed in comic form, but that involves a lot more work than typing out monstorous slatings of popular games. I'm gonna start off this thing with the eagerly awaited Gran Turismo 5. I'd write about FFXIII or Nier or Demon's Souls, but something caught my eye in GT5. It was my B spec driver, Mr N. Schmid, he's been feeling down lately and I wondered why, the car I lent him had more bhp than the stock veyron in the game and enough downforce to drill holes in the track. He'd smashed the competition, even beating [obviously his arch nemesis and evil twin] M. Schmitt, by a whole 14 seconds in a F40 earlier, and later took all 6 rounds of the tuning car cup flawlessly. So the roots of his depression were a mystery to me until I remembered what had happened in GT4 when I played it and got this far. The game lost its challenge, other cars seem pedestrian and races are just a case of keeping the racing tuned monster on the track for the rest of the laps. And it is a monster, I feel like a veritable Dr. Frankenstein for giving my B spec driver something so fast and not stretching his potential at all... Sorry schmiddy...


Anyhow, as for the rest of the game: there's a lot of track to drive on, over 30 miles in total, and they're really well put together, the foliage is thick and lush, the wear on the kerb is detailed and possibly took whoever skinned it hours of painstaking digipainting to perfect. Even the brand grafitti on the Nurburgring is present [as it was on GT4]. The feel of driving, even with a controller, is usually quite slippery, but if you tweak and tune enough it can be steady as a rock.

Sadly the game has lost some of its charm on the console move, like the world map used to access tuning shops, GT auto and the races themselves has been scrapped for a neat but ultimately boring menu with buttons about yay big. Also, because of the chasm between a standard and a premium car, many of your favourite vehicles won't be able to be quite as 'pimp' as you'd hope. Standard cars can't change their wheels and neither can they respray them too. That's another thing that bugs me about this game, having to actually consume a colour from your inventory to change the car's paint as well as having to pay a hefty 2k credits for the GT auto-monkeys to do it. They don't even mask your windows for christ's sake. The game also lacks the impressive crash damage that forza boasts, so the most you'll do is chip the paint and dent the bumper, no flying windows, breaking glass or shredded tyres and to top it off the damage is only cosmetic in GT mode, which is just a bit strange in my opinion... as for the detail of the damage itself, the scratched paint decals are really good, but that's where it stopped, I remember playing ToCA on the playstation and having missing doors and bonnet in some races, but it seems Polyphony are much to attached to their cars to let them get all beat up like us crazy westerners...

I'm not saying GT5 is a bad game though, it's really very good at being a racing game, very good at being GT, but in comparison to Forza 3, it comes off looking pale, scared of adding new features and so it feels only half the competition it should be...

and now, recomendations;

for drifting I use an untuned Plymouth Barracuda 440, For track races I use a very tuned Dodge Viper SRT 10 '06. It's a good choice.

Buy the game if you like GT or don't have a 360, otherwise there's better games for you, like Forza, Ridge Racer or Project Gotham Racing 4.

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